020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781633220508 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1633220508 |
022 ## - INTERNATIONAL STANDARD SERIAL NUMBER |
Source |
9781633220508 |
029 1# - (OCLC) |
OCLC library identifier |
NZ1 |
System control number |
16115882 |
029 1# - (OCLC) |
OCLC library identifier |
AU@ |
System control number |
000058911447 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)902831920 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
AJMI |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.6 |
Item number |
.M4253 2015 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
j005.1 McM |
Item number |
20 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
j005.1 McM |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
McManus, Sean |
245 10 - TITLE STATEMENT |
Title |
How to code in 10 easy lessons |
Remainder of title |
learn how to design and code your very own computer game |
Statement of responsibility, etc |
Sean McManus |
246 3# - VARYING FORM OF TITLE |
Title proper/short title |
How to code in ten easy lessons |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Lake Forest, CA |
Name of publisher, distributor, etc |
Walter Foster Jr. |
Date of publication, distribution, etc |
2015 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
64 pages |
Other physical details |
color illustrations |
Dimensions |
27 cm. |
490 1# - SERIES STATEMENT |
Series statement |
Super skills |
500 ## - GENERAL NOTE |
General note |
Includes index. |
500 ## - GENERAL NOTE |
General note |
Subtitle from cover. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Understanding Coding -- Mastering Your Tools -- Getting Your Bearings -- Don't Repeat Yourself -- Making Decisions -- Using Variables -- Planning Your Game -- Building Your Platform Game -- Building Your Website -- Styling Your Website. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"From writing simple coding instructions using Scratch software, to learning the coding skills to create your own computer game and even design your own website, this book leads the way. By breaking this daunting subject down into the 10 "super skills" needed, young readers can get familiar with computer coding and build on their skills as they progress through the book."--Provided by publisher. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
1010L |
590 ## - LOCAL NOTE (RLIN) |
Local note |
104554 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer programming |
Form subdivision |
Juvenile literature. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Scratch (Computer program language) |
Form subdivision |
Juvenile literature. |
700 ## - ADDED ENTRY--PERSONAL NAME |
Relator code |
Illustrator |
Personal name |
Dean,Venetia |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
j 0 - 99 |