Arthur Johnson Memorial Library

How to code in 10 easy lessons (Record no. 89776)

020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781633220508
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1633220508
022 ## - INTERNATIONAL STANDARD SERIAL NUMBER
Source 9781633220508
029 1# - (OCLC)
OCLC library identifier NZ1
System control number 16115882
029 1# - (OCLC)
OCLC library identifier AU@
System control number 000058911447
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)902831920
049 ## - LOCAL HOLDINGS (OCLC)
Holding library AJMI
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.6
Item number .M4253 2015
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number j005.1 McM
Item number 20
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number j005.1 McM
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name McManus, Sean
245 10 - TITLE STATEMENT
Title How to code in 10 easy lessons
Remainder of title learn how to design and code your very own computer game
Statement of responsibility, etc Sean McManus
246 3# - VARYING FORM OF TITLE
Title proper/short title How to code in ten easy lessons
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Lake Forest, CA
Name of publisher, distributor, etc Walter Foster Jr.
Date of publication, distribution, etc 2015
300 ## - PHYSICAL DESCRIPTION
Extent 64 pages
Other physical details color illustrations
Dimensions 27 cm.
490 1# - SERIES STATEMENT
Series statement Super skills
500 ## - GENERAL NOTE
General note Includes index.
500 ## - GENERAL NOTE
General note Subtitle from cover.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Understanding Coding -- Mastering Your Tools -- Getting Your Bearings -- Don't Repeat Yourself -- Making Decisions -- Using Variables -- Planning Your Game -- Building Your Platform Game -- Building Your Website -- Styling Your Website.
520 ## - SUMMARY, ETC.
Summary, etc "From writing simple coding instructions using Scratch software, to learning the coding skills to create your own computer game and even design your own website, this book leads the way. By breaking this daunting subject down into the 10 "super skills" needed, young readers can get familiar with computer coding and build on their skills as they progress through the book."--Provided by publisher.
521 ## - TARGET AUDIENCE NOTE
Target audience note 1010L
590 ## - LOCAL NOTE (RLIN)
Local note 104554
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming
Form subdivision Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Scratch (Computer program language)
Form subdivision Juvenile literature.
700 ## - ADDED ENTRY--PERSONAL NAME
Relator code Illustrator
Personal name Dean,Venetia
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type j 0 - 99
Holdings
Lost status Source of classification or shelving scheme Permanent Location Current Location Shelving location Cost, normal purchase price Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Public note
    Arthur Johnson Memorial Library Arthur Johnson Memorial Library Book Cart 22.96 7 5 j005.1 McM 104554 2024-01-03 2023-12-19 Gift