010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2022016401 |
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
Record control number |
020728234 |
Source |
Uk |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780593239971 |
Qualifying information |
hardcover |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0593239970 |
Qualifying information |
hardcover |
024 8# - OTHER STANDARD IDENTIFIER |
Standard number or code |
40031478882 |
029 1# - (OCLC) |
OCLC library identifier |
UKMGB |
System control number |
020728234 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1314633470 |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
AJMA |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
HM851 |
Item number |
.N3727 2022 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
302.231 Nar |
Item number |
9 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
302.231 Nar |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Narula, Herman |
245 10 - TITLE STATEMENT |
Title |
Virtual society |
Remainder of title |
the metaverse and the new frontiers of human experience |
Statement of responsibility, etc |
Herman Narula |
250 ## - EDITION STATEMENT |
Edition statement |
First edition |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
New York |
Name of publisher, distributor, etc |
Currency |
Date of publication, distribution, etc |
2022 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xx, 260 pages |
Dimensions |
22 cm |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
ch. 1 |
Title |
Ancient Metaverses -- |
Miscellaneous information |
ch. 2 |
Title |
Work, Play, and the Purpose of Free Time -- |
Miscellaneous information |
ch. 3 |
Title |
Better Experiences for Better Living -- |
Miscellaneous information |
ch. 4 |
Title |
A Framework for Complexity in Virtual Worlds -- |
Miscellaneous information |
ch. 5 |
Title |
A Network of Meaning -- |
Miscellaneous information |
ch. 6 |
Title |
Building a Valuable Metaverse: The Exchange -- |
Miscellaneous information |
ch. 7 |
Title |
Virtual Jobs and the Fulfillment Economy -- |
Miscellaneous information |
ch. 8 |
Title |
The Tyrants and the Commons -- |
Miscellaneous information |
ch. 9 |
Title |
On Speciation. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"An eye-opening, myth-busting exploration of the metaverse, its ancient origins, and how the exchange of value and ideas within virtual words will expand the possibilities of human life-from the visionary co-founder of one of today's most innovative technology companies. The concept of "the metaverse" has recently exploded in the public consciousness. But its contours remain elusive. Is it merely an immersive virtual reality playground, one which Facebook and other platforms will angle to control? Is it simply the next generation of massive multiplayer online games? Or is it something more revolutionary? As Herman Narula shows, the metaverse is actually the latest manifestation of an ancient human tendency: the act of world building. From the Egyptians, whose conception of death inspired them to build the pyramids, to modern-day sports fans, whose passion for a game inspires extreme behavior, humans have long sought to supplement their day-to-day lives with a rich diversity of alternative experiences. Rooting his vision in history and psychology, Narula argues that humans' intrinsic need for autonomy, accomplishment, and connection can now best be met in virtual "worlds of ideas," in which users will have the chance to create and exchange meaning and value. The metaverse is both the growing set of fulfilling digital experiences-ranging from advanced gaming, to entertainment experiences like concerts, and even virtual employment-as well as the empowering framework that allows these spaces to become "networks of useful meaning." Bloomberg Intelligence recently predicted the metaverse will become an $800 billion industry by 2024. But its potential, argues Narula, is far more awe-inspiring than as a spigot of cash. The arrival of the metaverse marks the beginning of a new age of exploration-not outward, but inward-with the potential to reshape society and open the door to a new understanding of the human species and its capabilities. Rigorously researched and passionately argued, Virtual Society will be a provocative and essential guide for anyone who wants to go beyond superficial headlines to understand the true shape and potential of our virtual future"-- |
590 ## - LOCAL NOTE (RLIN) |
Local note |
111456 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Digital media |
General subdivision |
Social aspects. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtual reality. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computers and civilization. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Business & Economics |
General subdivision |
Industries |
-- |
Computers & Information Technology. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Social Science |
General subdivision |
Future Studies |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Tehnology & Engineering |
General subdivision |
Social Aspects |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computers and civilization. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Digital media |
General subdivision |
Social aspects. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Human-computer interaction. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtual reality. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Online version: |
Main entry heading |
Narula, Herman. |
Title |
Virtual society |
Place, publisher, and date of publication |
New York, NY : Currency, [2022] |
International Standard Book Number |
9780593239988 |
Record control number |
(DLC) 2022016402 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
300 - 399 |