Digital texturing & painting
by Demers, Owen
Item type | Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
0 - 99 | Book Cart | 006.69 Dem (Browse shelf) | Available | 80488 |
Contents:
The fine art of seeing and dissecting
Reference materials, textures, and practical stuff
Color theory
Paintings
Making decisions
The project : technical preparation
The bandana : a simple tile and scanned texture
Steel braided hoses : small tileable texture
The tire : adding detail with displacement maps
Axle's face : texturing polygons
The goggles : procedural textures
The car body : complexity of texture
The fin : texturing uneven surfaces
Axle's chest : sculpting, painting, and projections
Wrap up : some things to think about
The Digital Series continues with the only book dedicated to mastering the art and critical skill of painting and creating/applying textures to your 3D models. All in a non-software specific environment.
80488