Amin, Anita Nahta,
The business of being a gaming influencer Anita Nahta Amin. - North Mankato, Minnesota Capstone Press 2021 - 48 pages : color illustrations ; 24 cm. - Influencers and Economics .
Includes bibliographical references and index.
What is a gaming influencer? -- Getting started -- Making money -- Growing your business.
"Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"--
Ages 8-11 Grades 4-6
9781496695703 1496695704
2020034861
Video games--Evaluation--Blogs--Juvenile literature.
Video games--Internet marketing--Juvenile literature.
Product demonstrations--Juvenile literature.
Video blogs--Juvenile literature.
Social influence--Juvenile literature.
Social media--Economic aspects--Juvenile literature.
GV1469.15 / .A46 2021
j794.8 Ami 27
The business of being a gaming influencer Anita Nahta Amin. - North Mankato, Minnesota Capstone Press 2021 - 48 pages : color illustrations ; 24 cm. - Influencers and Economics .
Includes bibliographical references and index.
What is a gaming influencer? -- Getting started -- Making money -- Growing your business.
"Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"--
Ages 8-11 Grades 4-6
9781496695703 1496695704
2020034861
Video games--Evaluation--Blogs--Juvenile literature.
Video games--Internet marketing--Juvenile literature.
Product demonstrations--Juvenile literature.
Video blogs--Juvenile literature.
Social influence--Juvenile literature.
Social media--Economic aspects--Juvenile literature.
GV1469.15 / .A46 2021
j794.8 Ami 27